The icon needs to be a 96x96 PNG file.Įxample: load_server_icon "my-server.png" rcon_password load_server_icon Ī console command which loads a specfied icon and sets it as the server icon. Trust is how unlikely it is for the user's identity to be spoofed by a malicious client.Ī console variable as an integer from 1-5 (default 5) from least to most trustworthy (5 being a method such as external three-way authentication).
'steam', 'ip', or 'license').Ī console variable as an integer from 1-5 (default 1) from least to most likely to change. Variance is how likely the user's id will change for a given provider (i.e. In addition to this, you may want to set sv_projectNameĪnd sv_projectDesc. This should be written as a sentence.Įxample: sets sv_projectDesc "Your favorite drug deal simulation community!" sv_hostname Ī string variable that contains the server-specific host name. This shouldīe a name, not a list, nor should it contain tags.Īny non-compliant name will be cut off in the server list.Įxample: sets sv_projectName "Citizen Gaming" # or if you are using a premium key, it can contain one color sets sv_projectName "^6Citizen Gaming" sets sv_projectDesc "project description"Ī string variable containing the description of your project.
sets sv_projectName "project name"Ī string variable containing the name of your 'project', which would for example be the server's community. sv_endpointPrivacy Ī boolean variable that, if true, hides player IP addresses from public reports output by the server. Values starting at 32 will require onesync to be set to on or legacy, and values above 64 will require onesync to be set to on. July 2021 update, includes new content from Blood Money DLC.Ī variable that specifies the maximum amount of clients that the server can normally have, as an integer from 1 to 1024. Mid 2020 update, not compatible with Red Dead Online licenses.ĭecember 2020 update, works with newer game editions such as RDO. This can only be specified at startup, and can not be changed at runtime.Įvery build includes all content and changes from the builds before. Not recommended due to performance issues and graphical glitches. Legacy: Compatibility mode for scripts that expect all players to exist on each client.